Posted by Tom De Schutter on November 21, 2014
As announced on Nov. 5, Synopsys virtual prototyping book achieved a remarkable milestone of more than 3,000 copies in distribution to more than 1,000 companies. The success of the book highlights the interest in virtual prototyping as a key methodology to shift left software development.
Upon the book’s publication, we received a lot of interest from China and Japan for translated versions of the book. Receiving such high interest for the book in both languages motivated us to start translations, with the Mandarin version already available on the Web site. Soon to follow will be the Japanese translation, scheduled to become available around the end of the year.
In return for downloading a free copy of the eBook, we asked people to fill out an online survey. The answers to this survey confirm the most common software development challenges and virtual prototype benefits that are discussed in the book.
When asked, “What are your biggest software development challenges,” the No. 1 answer by 36% of the respondents was software complexity. That was closely followed by late availability of hardware (31%), changing requirements (27%), and limited debug visibility (24%). (Note that respondents could mark multiple answers for this question.)
It is clear from these answers that software developers are under constant pressure to meet tight deadlines while dealing with increasing software complexity and changing requirements. So it is not a surprise that they are looking for new methods to pull in the software development effort, manage increasing software complexity and late hardware availability. Many software developers have found that virtual prototyping helps to solve these challenges, as evident from more of our survey responses.
When asked, “What is the most important benefit you have seen from using virtual prototypes,” respondents who used virtual prototyping in the past answered as follows: Earlier software availability (45%); better software quality (19%); tighter coordination between hardware and software teams (18%); and software bring-up and debug productivity gain (16%). (Note that because we wanted to understand the most important benefit, we only allowed one answer per respondent.)
I will use the findings of the “Better Software. Faster!” book survey in subsequent blog posts. For now I want to leave you with following observation: If 3,000 persons at more than 1,000 companies around the world are interested in learning more about virtual prototyping, you might want to take a look yourself.
To download a free ebook go to: www.synopsys.com/vpbook or If you would like a printed copy, you can purchase Better Software. Faster! at Synopsys Press, Amazon.com, or you can order a copy through any bookstore (ISBN: 978-1-61730-013-4).
Patrick Sheridan is responsible for Synopsys' system-level solution for virtual prototyping. In addition to his responsibilities at Synopsys, from 2005 through 2011 he served as the Executive Director of the Open SystemC Initiative (now part of the Accellera Systems Initiative). Mr. Sheridan has 30 years of experience in the marketing and business development of high technology hardware and software products for Silicon Valley companies.
Malte Doerper is responsible for driving the software oriented virtual prototyping business at Synopsys. Today he is based in Mountain View, California. Malte also spent over 7 years in Tokyo, Japan, where he led the customer facing program management practice for the Synopsys system-level products. Malte has over 12 years’ experiences in all aspects of system-level design ranging from research, engineering, product management and business development. Malte joined Synopsys through the CoWare acquisition, before CoWare he worked as researcher at the Institute for Integrated Signal Processing Systems at the Aachen University of Technology, Germany.
Tom De Schutter
Tom De Schutter is responsible for driving the physical prototyping business at Synopsys. He joined Synopsys through the acquisition of CoWare where he was the product marketing manager for transaction-level models. Tom has over 10 years of experience in system-level design through different marketing and engineering roles. Before joining the marketing team he led the transaction-level modeling team at CoWare.