Posted by Tom De Schutter on July 23, 2014
Last month we undertook a big family trip. My parents, my brother and his family came from Belgium to California and together we embarked on a trip across the North West US. Starting in Silicon Valley we drove via Lake Tahoe and Salt Lake City to Yellowstone. Afterwards we crossed over to Seattle and Portland to finish off the trip with visits to Crater Lake and Lassen Volcanic National Parks. In total we travelled about 3,400 miles or 5,500 km.
For those of you who have been there, it is probably not a surprise that Yellowstone was the absolute highlight of the trip. It just has everything: lots of wild life, beautiful sights and unique wonders of nature, including a wide variety of thermal activity as you can see above. One of the coolest things happened when we were waiting in a traffic jam, most likely caused by some bison crossing the road further up. Right next to us was a river and at a certain moment we saw an osprey dive into the river and fly off with a fish in its claws. The speed and accuracy with which the bird caught the fish was quite amazing.
Given that our group of travelers was quite diverse in age, level of interest and willingness to hike (we decided afterwards to “train” our children by going on hikes more often), it was important to create a balanced schedule and plan all the hotels and main sightseeing events in advance. Starting a virtual prototyping project is a bit like embarking on a big trip. Given that there are different software developers with different needs, it is important to carefully plan the different deliverables. And it is not just a matter of what needs to be available, but also when. It doesn’t help if a specific virtual prototype is available, but can’t be deployed because the software developers are still working on something else.
And similar to exploring nature, where you’ll never know in advance what type of animals or incredible sights you will encounter; it is also hard to predict which part of a virtual prototype will provide the most value. Depending on the issue, the ability to control and overwrite register values, or the context trace or function trace information might enable the software developer to find the cause of an issue more quickly and reduce the overall software bring up time.
With the right preparation and planning virtual prototyping can be quite rewarding. Software development in incremental stages is an immense benefit of virtual prototypes, which is amplified by the wide gamut of unique capabilities that are bound to bring a smile to the software developer’s face when he or she finally resolves a nasty bug.
Patrick Sheridan is responsible for Synopsys' system-level solution for virtual prototyping. In addition to his responsibilities at Synopsys, from 2005 through 2011 he served as the Executive Director of the Open SystemC Initiative (now part of the Accellera Systems Initiative). Mr. Sheridan has 30 years of experience in the marketing and business development of high technology hardware and software products for Silicon Valley companies.
Malte Doerper is responsible for driving the software oriented virtual prototyping business at Synopsys. Today he is based in Mountain View, California. Malte also spent over 7 years in Tokyo, Japan, where he led the customer facing program management practice for the Synopsys system-level products. Malte has over 12 years’ experiences in all aspects of system-level design ranging from research, engineering, product management and business development. Malte joined Synopsys through the CoWare acquisition, before CoWare he worked as researcher at the Institute for Integrated Signal Processing Systems at the Aachen University of Technology, Germany.
Tom De Schutter
Tom De Schutter is responsible for driving the physical prototyping business at Synopsys. He joined Synopsys through the acquisition of CoWare where he was the product marketing manager for transaction-level models. Tom has over 10 years of experience in system-level design through different marketing and engineering roles. Before joining the marketing team he led the transaction-level modeling team at CoWare.