Enhanced capabilities for visualizing and interfacing with the optomechanical model are now available in CODE V version 11.3. Learn what’s new, view new features videos, and register for our upcoming webinar.
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Posted in CODE V, Releases
Augmented Reality and Virtual Reality (AR and VR) applications and devices are fascinating to me. The “what if” possibilities for the applications in the future are endless. Products such as Microsoft HoloLens and Oculus Rift headsets generate excitement and interest from so many people.
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Posted in AR/VR, CODE V
There is a glowing trend in illumination optics: diffuse plastics. A quick trip through the aisles of an auto show or even down the lighting aisle of a home improvement store will leave you with the sense that the modern aesthetic requires almost every type of light to have a smooth lit and unlit appearance. And why not? Diffuse plastics give optical designers the ability to sculpt light in three dimensions. Want a candelabra bulb to glow in the shape of a flame? Diffuse plastics. Want the daytime running lamp in your car’s headlight to look like a furrowed eyebrow on the front of your car? Diffuse plastics. The possibilities are nearly endless, and utilizing diffuse plastics in optical design has become mainstream.
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Posted in LightTools