Breaking The Three Laws

Archive for the 'Bug Hunting' Category

 

Innovation Increases Design Visibility and Boosts Performance of FPGA-based Prototypes

I just noticed (late) that the latest release of HAPS ProtoCompiler, 2016.03 is available. The new release can be found under SolvNet here. (A SolvNet ID and a valid HAPS ProtoCompiler license will be needed for download.)

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Posted in ASIC Verification, Bug Hunting, Debug, FPGA-Based Prototyping, HAPS-70, HAPS-80, Man Hours Savings, Performance Optimization, Real Time Prototyping, Tips and Traps, UltraScale |

 

Verifying Power Management Modes, both Software and Hardware

Quote: “It works! After disabling power management for my WiFi stick in Raspberry PI configuration it is now working!!”

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Posted in ASIC Verification, Bug Hunting, Debug, Early Software Development, HW/SW Integration, Man Hours Savings, System Validation, UltraScale, UPF, Use Modes |

 

It’s not too late to attend SNUG Silicon valley

Hey, it’s not too late to attend SNUG Silicon Valley: http://www.synopsys.com/Community/SNUG/Silicon%20Valley/pages/default.aspx

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Posted in ASIC Verification, Bug Hunting, Daughter Boards, Debug, DWC IP Prototyping Kits, Early Software Development, FPGA-Based Prototyping, FPMM Methods, Getting Started, HAPS-80, HW/SW Integration, In-System Software Validation, IP Validation, Man Hours Savings, Performance Optimization, Project management, Real Time Prototyping, Support, System Validation, Technical, Tips and Traps, UltraScale, Use Modes |

 

What’s in it for me? The market shift to integrated Physical Prototyping

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Posted in ASIC Verification, Bug Hunting, Debug, Early Software Development, HAPS-80, HW/SW Integration, Hybrid Prototyping, In-System Software Validation, IP Validation, Man Hours Savings, Performance Optimization, Real Time Prototyping, System Validation, UltraScale, Use Modes |

 

Debug: Zero in on Defects Using Global State Visibility & Other High Visibility Capabilities

Design defects (bugs) can be introduced at multiple levels in the design process from RTL defects, SW defects and Integration defects. The key to rapidly locating these bugs is to tailor the debug strategy to the type of bugs you are looking for. Depending on where you are in the design cycle usually dictates which type of bug is more prevalent. Physical Prototyping exercises the RTL, SW and the fully integrated design so is a key technology for design verification. Having the right debug tool set if critical to accelerate the verification task.

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Posted in ASIC Verification, Bug Hunting, Debug, Early Software Development, HAPS-80, HW/SW Integration, In-System Software Validation, IP Validation, Man Hours Savings, System Validation, UltraScale |

 

Q&A Using FPGA Prototypes for Software Development & More

Great article by Tom De Schutter on using Physical Prototyping for software development. The article goes into other use cases and explores the age old make vs. buy decision making process.

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Posted in ASIC Verification, Bug Hunting, Debug, Early Software Development, HAPS-80, HW/SW Integration, In-System Software Validation, IP Validation, Man Hours Savings, Performance Optimization, Project management, Real Time Prototyping, System Validation, Use Modes |

 

What to use first, Emulation or Physical Prototype?

I ran into the article below titled Emulation vs. Prototyping.

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Posted in ASIC Verification, Bug Hunting, Debug, Early Software Development |

 

Validating USB Type-C using Physical Prototyping

This week Synopsys Introduced the DesignWare USB 3.1 Type-C IP with DisplayPort 1.3 and HDCP 2.2 for High-Bandwidth Data Transfer with Content Protection. USB has been continually evolving and USB Type-C is the one cable to connect them all. The USB Type-C is already gaining widespread acceptance and is becoming the most rapidly adopted USB standard in history. The need to rapidly adopt a new standard comes with challenges for the design engineers, verification team and the software developers.

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Posted in ASIC Verification, Bug Hunting, Daughter Boards, DWC IP Prototyping Kits, Early Software Development, HW/SW Integration, IP Validation, Man Hours Savings, Project management, System Validation, Use Modes |

 

Prototyping Low Power Functions Using UPF

Regardless of the market segment your product targets you are being required to build it with the lowest power operation to either compete, differentiate or just be more green. This week I ran into a customer who unfortunately had to re-spin their chip due to a low power mode of operation issue. The software was able to put the chip into a low power mode but due to a bug, they were unable to get the chip out of the low power mode cleanly without a system reset. This customer wanted to better verify the low power modes before tape-out this time around.

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Posted in ASIC Verification, Bug Hunting, Early Software Development, HAPS-80, HW/SW Integration, In-System Software Validation, System Validation, UltraScale, Use Modes |

 

How to achieve a simulator like debugging experience with FPGA-based prototyping

This week we will discuss the simulator like debugging experience that users of the new HAPS-80 with ProtoCompiler solution get. The new solution includes built-in debug which means that the ProtoCompiler flow incorporates debug and the HAPS-80 hardware has debug capabilities physically built in. The ProtoCompiler flow ensures that the inclusion of debug it mostly seamless to the user and the HAPS-80 built in debug hardware ensures that the advanced capabilities are available without the need to purchase additional hardware.

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Posted in Bug Hunting, Debug, HAPS-80, UltraScale |