To USB or Not to USB
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    Covering the latest trends and topics in USB IP.

    Eric started working on USB in 1995, starting with the world’s first BIOS that supported USB Keyboards and Mice while at Award Software. After a departure into embedded systems software for real-time operating systems, he returned to USB IP cores and software at inSilicon, one of the leading suppliers of USB IP. In 2002, inSilicon was acquired by Synopsys and he’s been here since. He also served as Chairman of the USB On-The-Go Working Group for the USB Implementers Forum from 2004-2006.

    Eric received an M.B.A. from Santa Clara University and an M.S. in Engineering from University of California Irvine, and a B.S. in Engineering from the University of Minnesota. and is a licensed Professional Engineer in Civil Engineering in the State of California

    Michael (Mick) Posner joined Synopsys in 1994 and is currently Director of Product Marketing for Synopsys' DesignWare USB Solutions. Previously, he was the Director of Product Marketing for Physical (FPGA-based) Prototyping and has held various product marketing, technical marketing manager and application consultant positions at Synopsys. He holds a Bachelor Degree in Electronic and Computer Engineering from the University of Brighton, England.

Holographic video conferencing and USB 3.0

Posted by Eric Huang on January 24th, 2011

Yes, 3D TV has it’s skeptics, but at the beginning of the last century, people thought “talkies*” would fail.

Because you’ve been reading this blog, the Kinect for the XBOX 360 uses multiple cameras to create accurate 3D images of the body, to track body movement.

It has a built in microphone also, and the ability to video conference.


Using existing chips and the Kinect (out-of-the-box tech), MIT’s superior intellects created moving holographic images.  You can see this in the 56 second video below.



According the video and this article,http://www.electronista.com/articles/11/01/24/kinect.used.for.15fps.holographic.internet.video/ , this eliminates the need for glasses.

And, to increase the frame rate you just need higher speeds, something like 1.5 Gigabytes per second.  Since USB 3.0 will transmit something like 3.2 Gigabytes per second, you should be able to run 30 frame per second from USB 3.0 video “web” cameras to a display for a holographic image.

It would be funny if the only way we actually enable holographic video conferencing is because someone invented USB 3.0 Video Cameras.



CES 2011 – Sony TV with video conferencing

I did catch a picture of a Sony TV demonstrating Video Conferencing at CES.

The USB Camera mounted above the screen is barely visible. 


The dork in the white baseball cap taking the picture can be seen on the screen.

*talkies = movies that have a sound track with voices.




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